

j.RH > Hyakuretsukyaku > c.Forward xx EX SBK - this moves is so good for jump ins.c.Fierce xx SBK - all SBK is now hard knockdown, unlike SF IV when you use medium SBK, can follow up by more legs or throw.c.Fierce xx Hyakuretsukyaku - now it’s easier to execute now.The link can be executed a little bit easier than Street Fighter IV counterparts. I feel the timing of Street Fighter V is a little bit lax.

Her Critical Arts looks like SF III : Third Strike: Hoyokusen. Need to wait for another beta to try this. V-Reversal, I didn’t have chance to try this. Otherwise, you’ll waste time trying to close the opponent. This way, you can continue your block strings and pokes. A little tip, Activate this only when you’re close to the opponent. Renkiko will double the hits of Chun-Li’s normals. V-Trigger is executed by pressing Fierce and Roundhouse together. If it hits, you can follow up by head stomps. V-Skill is executed by pressing Strong and Forward together, just like focus attack in SFIV. Chun-Li V-Skill, Reversal, Trigger, and Critical Arts I hope they put this up for more chun li arsenal. I cannot execute the air spinning bird kick and tensokyaku. In the trailer video of SFV, it looks like she has more moves. It’s a little bit useless, as it’s so slow and easily punishable. It’s very usable now as follow up for her V-Skill. Yosokyaku (head stomp) executed by pressing down+Forward Kick. It can be executed on air now which gives an interesting opportunity for air combos. Hyakuretsukyaku is executed by doing quarter circle forward (QCF) + Kick. It’s executed by holding down and then up + kick. But this is true for all SFV characters as the game focuses on close range combat. Kikouken is still the same it’s executed by holding back and then forward + punch. Jumping roundhouse can be used as jumping in tool and safe jump out, as this is hard to anti air as the hitbox seems pretty big. Close forward roundhouse is very good for starting combo but not safe on block. Haven’t tested if it’s actually caused hard knockdown. Crouching strong slides to your opponent, it’s unsafe on block. Crouching and jumping fierce hit twice, and standing fierce give high stun. In this mode I explored some of her moves. The training mode doesn’t allow me to open command list tho, which is weird. Training Modeīecause only Network Battle is allowed during BETA, I was thrown to training mode first. Upon the character select screen, I selected Chun-Li. So, I fire up my PlayStation 4, plug up my trusty HORI stick, and then run the Street Fighter V beta that I’ve downloaded the night before. The beta were supposedly held on end of July, but that was borked. An excting message from Playstation Network Asia for Street Fighter V betaĪs an avid fans of Street Fighter, I was very happy knowing that Capcom will resume the beta.
